hellison: (helena)
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WARNING - this post will make NO sense if you don't play disworld mud [1](tho i'll happily explain in comments if you ask )

So. I have been sucked into playing CTF [2] for the interguild tournament. and So. Much. Fun.
Much flailing, fleeing, vining and a *lot* of getting stabbed.

Tonight, we (witches) played against the thieves in a practice. I managed to not only vine, bee [3] and KILL Carino (after YEARS of trying :p), I had his nose off too! I wish I'd logged it.
But *I* know it happened and has given me a warm fuzzy glow of glee. Tho tho that might be partly the cider...
Also discovered what his backstab is like from the recieving end. Mostly, sudden (FWUMP).

Honestly, the nose thing would almost be worth going PK [4] for. Best friday night in in AAAAGES.
Tomorrow, we take on the Godbotherers in an actual match. But, I hear they suck, so that's ok ;p


[1] a free, text-based rpg-ish/hack n' slash-ish game/community based on the Discworld books
[2] capture the flag, a game within the game! teams compete to find and hoist the flag as often as possible, while slaughtering the other team on the way.
[3] spells available to witches to trap and keeeeeel opponents. Seeing beesaaarggh work on Real people is also much fun
[4] Playerkiller, so you can STAB actual people, not random npcs

Date: 2008-09-08 02:02 pm (UTC)
From: [identity profile] hellison.livejournal.com
oops. I thought I had avoided the jargon. Actually, I have no idea what Mush stands for, other than Multi-user... something. MUD is Multi-user dimension (or dungeon, from when it was all v. d&d base ;) Think WoW with no pictures ;p

The mudlib, according to the website is - "In an LPMud the mudlib is the support framework for the world. The MudOS driver provides the very basic fundamentals and the mudlib provides the features necessary to make a working game. The mudlib is what defines how most common objects work and what capabilities they have.". So, the base code all else is built on. incl. postal frogs.

It is a lot of fun, but may eat your life if you get hooked; i just checked and between two characters, i've clocked up pretty much an actual year of time spent on there ;p

Date: 2008-09-08 02:28 pm (UTC)
From: [identity profile] failing-angel.livejournal.com
I'm familiar with MUDs (well, I've heard of them and understand the concept); I was assuming that MUDlib is effectively the libarary.
The closest I came to this sort of thing was Urban Dead, which was fun, but grew tedious with excessive munchkining.

"Base code" "Postal frogs"? *blinks*
I'll just sit in the corner with the pointy hat in primary colours :)

Date: 2008-09-08 02:55 pm (UTC)
From: [identity profile] hellison.livejournal.com
*grins* not that many people have even heard of them, so you're a step ahead there!

and from here (http://discworld.atuin.net/lpc/about/ads/2002.html)

"The disc also has a death. It has dragons. It has the dungeon dimensions. It has frogs. It has an efficient postal system entirely run by frogs, in fact." (obviously, written many many years before Going Postal ;p).

The main thing that keeps people coming back tho is the community and other people, rather than the frogs. And, of course, being an Old Timer and sitting in the corner sipping scumble muttering about how it weren't like that in MY day ;)

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